stellaris focused arc emitter. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. stellaris focused arc emitter

 
 This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weaponsstellaris focused arc emitter Arc emitters are seriously underestimated weapons

FAE stands for Focused Arc Emitter. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. 96 Badges. Reply. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. you can just steamroll through all of their fleets. GAMES. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). This page was last edited on 14 October 2017, at 11:50. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. On the other hand, it's not like missiles and strike craft need a nerf. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Carrier chip. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. I use battleships with neutrons on them. In singleplayer you can just mass these, the AI will never counter them. Report. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. never combine arc with anything else that isn't disruptor. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. 84 Avg. Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Marauder Missiles, 2 Whirlwind Missiles, 3 Afterburners, Carrier computer. Reply. This can further be increased with the focused arc emitter. 解锁:在鼠标浮层中查看. 3. Go to Stellaris r/Stellaris. 12 votes, 23 comments. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Tachyons are good overall, especially against armour. Defensive pacts. The versions with disruptors and focused arc emitter. Both are extremely powerful weapons. This weaponry you can only equip on BBs. They need to be cheap and numerous, not tough. The advantage of the Arc Emitter is a 10% higher base accuracy. I'd like some advice on a fleet build to counter the FE's. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. All you need for this massive size of fleets is: Enough energy and strongholds. adapt your fleet to your opponents (e. 135. However, once shields are down it's the weakest of the spinal mount weapons. • 15 days ago. This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. . Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Arc Emitters are great if you stack a fleet with them. Unfortunately, you picked the second worst AP in the game. Stellaris. 75. It is cheap, effective, and is good against literally everything until you. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Mar 1, 2018. They are the undisputed champions. Arc Emitters: 1-195 Base dmg | 6. This is actually a big deal as chance to hit is a very rare stat to pick up, ans only aux slots currently buff it in the base game (to a max of +10). Stellaris. You need strong enough fleets to take down their starbases with no losses. Per page: 15 30 50. A In singleplayer you can just mass these, the AI will never counter them. Battleship: giga cannon with neutron launchers. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. I'd like to try and learn how to optimize each ship manually. < I dunno. Battleships can carry up to 3 H slots (one in front, 2 in center, again in ship designer) but I find it best to run a X slot in front, Carrier Core in Center (2H), and L slot in rear. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. In singleplayer you can just mass these, the AI will never counter them. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Stellaris Dev Diary #312 - 3. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Usually you'll get better results. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. ArcticISAF Feb 27, 2018 @ 10:18pm. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Focused Arc Emitter is indeed a very powerful weapon. 200% efficiency against armor and shield while dodging all heavy. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. The two weapons are attacking different segments of their HP. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Carrier core hard counters Corvettes and Destroyers, Focused Arc Emitter will ravage any Cruisers and any pure Carrier Battleships, and you will only have a bad matchup against Artillery Battleships. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. 0 unless otherwise noted. Example: I clear the Enigmatic Fortress chain and unlock the research. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. In a pinch the Null Void Beam can be. research_technology tech_antimatter_power Amoeba Breeding. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. • 5 yr. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Medium disruptor has range 60 and average damage 6. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Get cloud lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Ishau Apr 8, 2019 @ 5:51pm. 57 days; Focused Arc Emitter takes 28. 1 Focused Arc Emitter;. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Even after it devolves into a melee, they'll usually end up attacking different targets. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. For most of the crises in general what I. 相关页面: 舰船组件. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Optimize or mix defences as you desire. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. And then the rest never appear. Business, Economics, and Finance. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Go to Stellaris r/Stellaris. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. So four of them are about 32% more alpha damage than the FAE. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. 2. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. So you've just wasted all that armor damage. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. PD destroyers with neutron launchers and pd lasers. I read somewhere that people were debating which one to get. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). Personally late game I just use Battleships with a Focused Arc Emitter, 2 Phase Disruptors, and 2 Plasma Cannons. If you can’t find any CL simply go with Kinetic Artillery. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. Always use Auxiliary Fire Control. 1 neutron launcher. Enemy with balanced defenses: Giga cannon + Neutron launchers. Business, Economics, and Finance. If you're going the FAE path, then you don't want Kinetic weapons at all. The absolutely strongest fleet is only BBs with Focused Arc Emitters + Cloud Lightnings. Stellaris. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Lastly, we have the Focused Arc Emitter which is weird. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Carrier battleships can counter most anything. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Basically shield + armor pen because FE have very high shields and armor. the Unbidden’s 10MArc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Very little reason to use anything else once you have full tech access)Stellaris. Somewhat new to Stellaris, and all the guides on ships I can find are for 2. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. The Arc emitter splits its damage up too much. Spinal mount, focused arc emitter, 4x cloud lightning. Reply. 报警机器人 于6年前 修改了 此页面。. Economics is everything in stellaris if you have more ships you win. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Once their shields were down they just died. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. It also seems like spinal mount carriers with arc emitters are better carriers. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. These weapons bypass shields and armor and strike hull directly. 47 votes, 30 comments. Secret Master Covert Mastermind. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Then just rebuild the armies. CL is there to supplement Focused Arc Emitters. However, when it comes to the L-slot weapons it's a different story. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Go to Stellaris r/Stellaris. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Copy Copy tech_arc_emitter_2. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. For the auxiliary slots i do afterburners. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Design B: Neutrons and Focused Arc Emitters. 6. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. In singleplayer you can just mass these, the AI will never counter them. Sub-forums: Game specific Tech Support. 148 22. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Stellaris: Tech. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. 12. It's still going to be a bloodbath as FEs have very very good tech. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Tier 1 armor and shields unless I'm rolling in alloys. The Contingency are balanced, just try to hit them with as much power as you can. Destroyers: evasion with neutron launchers and point defense to go with the battleships. You need a few from every weapon or you are handicapping yourself. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Hit multiple targets. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. I just like the lightning. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. All of the weapons are shield penetrating. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). In singleplayer you can just mass these, the AI will never counter them. I went into a recent game where I was using this ship design extensively to grab a battle report for you. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 139. Pd corvettes provide strategic mobility to the fleet. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. Fighters + Missiles will overwhelm their point defense and also bypass shields. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. e. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. This is where the platforms may be able to shine. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Cloud Lightning is underrated in 1. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Asking the Stellaris community a. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. g. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. Use Carrier computer. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Arc Emitters are only good against the Contingency. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. 01 vs 12. Destroyers with KA + PD. So four of them are about 32% more alpha damage than the FAE. In both cases I won handily, but in the first instance. Similarly, unless you're running only Focused Arc Emitter the Battleship. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Works pretty well against the ai. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. With power booster on accessory slot. The tachyon has 90% armor pen, and -33% shield damage. The more you use, the less you lose. Arc emitters and strike crafts will strike directly at the hull (they lack armor). And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. Crystal plating perhaps but everything else is irrelevant. Stellaris Dev Diary #320 -. Reply reply. Go to Stellaris r/Stellaris. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 780k alloy for 1250 battleships (maybe don't need this many. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Battleships is basically artillery with focused arc emitters and neutron launchers. If you're going the FAE path, then you don't want Kinetic weapons at all. Each of the next sections, except for the few last ones, are an overview. dmg Tachyon Lances : 85-232 dmg | 8. Weapons: teir 2 kinetic artillery x3. Go to Stellaris r/Stellaris. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. In singleplayer you can just mass these, the AI will never counter them. But this is close enough that you propably need a much longer test set to be sure. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. . Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. Vs Contingency, judging by the low hull, I reckon Arc Emitter and Cloud Lightning do wonders. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. --------------. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. View community ranking In the Top 1% of largest communities on Reddit. --------------. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. Basically anything hit by them dies. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. PD destroyers against missile empires). just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Look up their compositions, and the tips against a specific FE here. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. go arc emitter + cloud lightning. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft. Embarrassingly, I'm still a hefty novice when it comes to ship design. Well duh. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Unfortunately battleships can't equip torpedoes or you'd be perfect. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. However, I don't do this nearly as much since the Strike Craft buff. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Use only battleships and titans (don't even bother with smaller ships). Don't even research them. A small amount of Point Defense defends against Torpedoes and. In singleplayer you can just mass these, the AI will never counter them. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. In singleplayer you can just mass these, the AI will never counter them. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. Arc emitter BS fled the field being ahead on alloy every time. Helican Jul 19, 2016 @ 9:11am. It shoots a 30° electric arc spreading through nearby walls and between enemies. For their X-Slot weapons, they use Focused Arc Emitters. 14 days I always use the focused arc emitters. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. 相关页面: 舰船组件. Higher fleet cap for me usually means add more battleships plus possibly a titan. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Focused arc emitter battleships with carrier core and missiles, basically just entirely ignores shields and shreds FE fleets, I haven't found I need all too much else but putting a carrier combat computer titan or battleship in fleet helps and you will want corvettes for some screening against enemy alpha strikes, with missiles being so deadly. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. AEs usually have high shield and armor and penetratives just don't care. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. 60sec cooldown | 100% Acc. ago. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. Stacking more shields over shield capacitor in accessory slot gives more shield value. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Consider Focused Arc Emitters and Cloud Lightning. There is actually an easier way than that. Business, Economics, and Finance. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 6 update. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range.